![]() The following is the full changelog for the last 2 weeks of development.ĭONEěug: Cave effect getting stuck if you die inside Haleko and etc.ĭONEěug: Twin flames achievement check was bugged.ĭONEěug: Hikari in Limbo. It's a bigger change so it's still in process. This update will be comprised mainly of some structure changes for the intro, with the objective of presenting the information in a better way. It should also be stated that the game is in an early access state with new content being released occasionally.As an advance, there will be another update like this one next month. Those who didn't play the inspiration materials may find the difficulty and graphical style confusing and irritating. Most of the fun is directly related to nostalgia. That isn't to say that this a game suitable for a general audience, however. Creature design is fantastic and suitably creepy, an endless horde survival mode adds some life, and multiplayer is appreciated. While the overall appearance, sound design and combat style are lifted straight from the genre's glory days, DUSK does contain some innovations. Players embark on self-contained campaigns (known as episodes), finding weapons and blasting away anything that moves, or challenge friends in online arena battles. ![]() ![]() Taking inspiration from classic mid-90's FPS titles like Quake, DUSK is an unapologetic love letter to giant bunny hops and ridiculous guns. Fight through hordes of enemies with action straight out of the 90's. ![]()
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